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99 人臉偵測運用於遊戲動作設計之探討:以迷宮為例

出版年度:99

 

論文名稱:人臉偵測運用於遊戲動作設計之探討:以迷宮為例

 

研究生:蔡佳玲   指導教授:徐豐明

 

 


論文簡介:

  由 於 科 技 快 速 發 展 , 影 響 人 們 使 用 方 式的轉變, 加上傳統媒體已 逐漸被新興媒體取代, 在近年來互動式媒體運用範圍極為廣泛, 呈現 方式越來越多元,極具發展空間。過往傳統數位內容在呈現與展示上, 往往必須依賴鍵盤、搖桿、滑鼠及觸碰螢幕… 等輸入裝置, 未來使用 者則趨向於更友善的操作介面。 技術日新月異, 從搖桿、滑鼠和鍵盤為主的輸入介面, 發展出以 網路攝影機作為輸入的工具。而越來越多的互動裝置採用網路攝影機 為互動之媒介, 因網路攝影機在取得上容易, 又較一般互動裝置之成 本低, 故本研究採用之。 鑑於以上因素, 人臉偵測亦廣泛被運用, 本研究採用美國麻省理 工學院媒體實驗室(MIT Media Lab)所研發之Attention Meter 技術來與 Flash 軟體做結合。使用者能透過網路攝影機偵測臉部移動位置,以達 到人機互動上有效的溝通介面, 並應用於互動遊戲中, 希望藉以探討 人臉偵測技術運用於互動遊戲時, 在動作設計上該如何定義較為適 合, 及選用適當的Attention Meter 之參數開發遊戲, 並於後將開發流 程模組化, 讓此類型互動遊戲的設計人員能易於開發。 Because of the fast technical development affects the change of user behavior, and the traditional media has gradually been replaced by new media. In recent years, interactive media has been used in a wide range and displayed in diverse ways; therefore, it has a great advancement space for development. Owing to traditional digital contents are presented by keyboards, mouse and touch screen in former days, the users will intend to use friendly interface in the future. Technology is making progress with the joystick, mouse and keyboard-based input interface to Webcam as input tools. More and more Webcams are used as the interactive devices in interactive media field. Because Webcam can easily be get, and the cost of Webcam is usually lower than the cost of other interactive devices. Summing up the above factors, the technology of face detection has been widely used. This study uses a technique designed by MIT Media Lab, which is called Attention Meter, and this study combined it with Flash software in order to design an interactive game. In this interactive game, the user’s face position can accurately be detected by Webcam. This communication interface may effectively achieve excellent human-computer interaction and it can be used in interactive game. This study tries to find an appropriate motion coding design, and suitable argument of Attention Meter to build game. In the end, we can develop a module of process. The major object of this study is to develop a procedure via investigating the application of face detection. The results of this study can also provide the non-technical designers to use face detection technology for developing interactive games.

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