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104 2D動畫《針灸銅人》創作論述與動畫前製階段的研究與應用

出版年度:104

 

論文名稱:2D動畫《針灸銅人》創作論述與動畫前製階段的研究與應用

 

研究生:盧俞安   指導教授:陳賢錫

 


論文簡介:

  娛樂藝術和現今的大眾文化密不可分,其內容看中的就是說故事的能力。故事的設計到分鏡腳本(story board)的製成,更是動畫製作前期製作過程中最重要的關鍵。關於動畫故事相關的研究多數以研究動畫劇情架構為主,大多數可透過敘事分析與故事設計理論探討,皆得以整理出一套動畫長片或短片的理論。藉由過去研究的結果整理並實際運用,來探討動畫前製階段的必要性。 本創作將實際運用普羅普的民間故事形態學(Morphology of the Folktale)和敘事分析(narrative analysis)來當故事的創作的方法,並介紹亞馬遜說說人(Amazon Storyteller)的網路服務輔助製出分鏡腳本(story board),方便不擅於繪製分鏡的使用者來使用。創作部分以幽默詼諧為導向,加入現今常見到『3C保母』的狀況來設計故事的開頭。動畫《針灸銅人》的故事主要是以男孩與銅人兩個主要腳色的互動為主,以男孩的角度來看這一天中醫診所所發生的故事。 Entertainment art and public culture are closely interrelated. Entertainment art focuses on how to create a story. The design of story and story board is the key to make a good animation. Researching an animation story emphasizes to study the story structure. We usually generalize a conclusion from narrative analysis and theories of story. Through some past researches and using them, people can explore the importance of animation pre-production. This creation uses morphology of the folktale and narrative analysis to create an animation story and use them to help us to complete this work. Introduce the internet service of Amazon Storyteller to help user make story board. The animation creation description focuses on humorous and plus common "babysitter of 3C" to design this theme. The work "Bronze Acupuncture Figure" is based on the interactions of two major roles, which are the boy and the bronze acupuncture Figure in the Chinese traditional hospital.

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